Supported by the grant programme of Rossotrudnichestvo
A digital course book for children aged 11–16 years to teach them programming skills.
With CYBER BOOK, children will learn professional programming language С# by playing

– Sparking children's interest in programming

– Creating a pool of future highly qualified specialists for digital economy

– Supporting talented children

CYBER BOOK improves digital literacy among students in Russia and abroad

After two years of studying with CYBER BOOK, a child will be skilled at the level of a Junior Developer
The project is aimed at development of the digital economy competencies in the younger generation. The main objective is to teach programming by solving algorithmic problem in a simulated experience.
During the work, the participants will be offered a series of teaching units covering the problems related to algorithm-building, Boolean expressions and cycles. The study of these problems will be hidden from the user by the gaming experience. The gaming experience involves solution of a logical puzzle where the user has to solve the problem by making a list of ready-to-use instructions. The levels are arranged in such a manner so that the user has to solve simple problems first and then gradually move forward to complex algorithmic problems. The levels are divided into chapters offering to solve the dedicated problems. The app includes labyrinths where the problems are generated in a random fashion so that the participants cannot cheat.
Skill training and control are customised to the students depending on their behaviour
Some problems are generated with the use of special algorithms to prevent cheating
If the assistant is unable to answer the student's question, the expert community of teachers will step in
CYBER BOOK is recommended for children who are interested in:

– Maths
– Programming
– Computer and video games
– Programming contests and competitions
– Engineering

During the course the students will:

- elaborate approaches to solution of algorithmic problems;
- obtain programming skills;
- study the syntax and semantics of С#;
- obtain basic programming skills;
- be carried away by the software writing process;

Children learn through play.
Individual pace of learning
Problems are generated taking into account the student's abilities.
Creative thinking
Tests are generated using algorithms that prevent copycatting.
The project is funded by the grant of the Federal Agency for the Commonwealth of Independent States Affairs, Compatriots Living Abroad, and International Humanitarian Cooperation (Rossotrudnichestvo), so children living in the EAEU can take the course for free.
Familiar environment
Millions of children develop their algorithmic thinking just by playing popular video games like Minecraft. With CYBER BOOK, they will be immersed in a similar environment.
Programming skills are not required
The course provides the theory. To solve practical problems, children will be able to choose from the pre-coded pieces of code as a preparatory step towards writing code by themselves in future.
Expert support
Children will be able to join a chat with professional developers, teachers and other students.
Rapid results
The learning process is based on the technology that showed a 30% increase in the learning speed.
Requirements to students
Aged 11+, no programming skills required.

Technical requirement
PC with Windows, Mac OS or tablets with IOS, iPad OS, Android.
The Internet
Access to the Internet.
UMA | Your digital teacher

Artificial intelligence. She can recognise speech, answer your questions and help solve some challenges.

Uma is designed to reduce teachers' load by providing answers to typical students' questions. If Uma is unable to answer a question, it will be redirected to the teacher.

C# course is ready to be taught
C# (C Sharp) is used to develop a wide range of software, from websites to video games, VR and AR apps. According to Stackoverflow, as of 2018 about 34% of software developers around the world use this programming language in their work.
expected courses
– C#
– Maths
– Physics
– Python
– Astronomy

"CYBER BOOK project was born out of an irresistible desire to help talented children master disruptive technologies such as AI, VR and AR as these markets will be developing at least for the next 50 years.

We develop and teach about VR/AR and AI technologies ourselves, without a middleman. We have been building a community of developers by training them on real projects. We also promote talented children through personal producing. CYBER BOOK will provide continuous IT training from school onwards."
Roman Povolotskiy
Founder and director of the project
Teaching experience of the developers
The largest Russian hackathon Build Your Own University. 99 teams, 462 participants from 17 cities participated in the hackathon.
An extended education programme in Calibri Children's Technopark. Over 600 children learned how to program, create 3D models and develop video games and VR/AR apps.
The first educational workshop for developers of video games, VR/AR, mixed reality and blockchain in Makhachkala. 20 teachers and 95 children learned the basics of video game development.
An extended education programme in partnership with Moscow State Institute of Culture
3D VR app design course in E.M. Primakov Gymnasium
An educational programme at the Children's Technopark of National Research Centre Kurchatov Institute for children aged 13+
The first Russian VR/AR master's programme at Far Eastern Federal University
Development of the NTI's VR Contest profile. Over 3,400 children participated in the NTI's VR/AR Contest.
Gamedev & VR/AR master's and bachelor's programme at Sterlitamak Branch of Bashkir State University
An educational programme for children aged 7–15 years at President School
Development of two competences for World Skills: VR/AR Development and Development of Blockchain Solutions
DigitalSkills 2017, a WorldSkills IT industry contest, was organised with six teams and over 12 participants.
The mission of the Federal Agency for the Commonwealth of Independent States Affairs, Compatriots Living Abroad, and International Humanitarian Cooperation (Rossotrudnichestvo) as part of the federal project Personnel for Digital Economy in line with the nationwide programme Digital Economy of the Russian Federation is to secure, through its events and initiatives, Russia's geopolitical interests by promoting cultural exchange, education and new technologies, as well as to build stronger relations and cooperation worldwide by preserving the highest level of professionalism, efficiency and sustainable development.